In the early 21st century, a powerful secret society called the ‘Organisation’ has developed a pill composed of a revolutionary nanotechnology. These pills are capable of storing technical information and are known as ‘Temporary Instant Knowledge’ or TIK. The Organisation has also built a private army of mercenaries to help control their interests. Each member of which, possesses a unique set of skills. These ‘hired guns’ are also helped by people with telepathic and prophetic abilities called ‘Psychics’. The Organisation understands these individuals are growing in number and power. Therefore, they have recruited the earliest for their own purposes. TIK is quickly becoming a powerful force in the way in which the world revolves. And many do not realise that they are pawns in a global game. A game, for the control of humanity.
Neomercs is a collectible card game where each player takes a customizable deck of 60 cards into battle. Players take turns to hire and train characters, ready for action. Missions are launched and characters fight for rewards in the form of Neostars. Taking TIK pills and using psychic powers increase a player’s chance of success. The game is won by the first player to get 12 Neostars.